The Save System is a Unity asset I created to help developers easily save and load game data. It supports various data types, including integers, floats, strings, booleans, vectors. With features like encryption and easy and modular use. The asset is user-friendly and comes with comprehensive documentation to assist developers in integrating it into their projects.
documentation and downloadNovember 2025 • Status: coming soon!!
The Movement System is a Unity asset I created to provide a flexible and easy-to-use solution for character movement in games. It supports various movement types, including walking, running, jumping, and double jumping. The system is designed to be modular, allowing developers to customize and extend its functionality to suit their game's needs. It also comes with documentation to assist developers in integrating it into their projects.
documentation and downloadMarch 2025 • Status: Published
The Health System is a Unity asset I developed to provide a solution for managing player health in games. It includes features such as health points, damage handling, healing, and death events. The system is designed to be easily integrated into any Unity project, with customizable settings to fit different game styles. It also comes with detailed documentation to help developers implement it effectively.
documentation and downloadJanuary 2025 • Status: Published
Flesh and Flame is a quirky cooking game where you chop, cook, and serve orders in a chaotic kitchen. This early alpha version is a fun project where I’ve learned about gameplay mechanics, art integration, and creating a unique player experience. It’s a mix of creativity, challenge, and a little dark humor!
Play NowOctober 2024 - Dec 2024 • Status: On hold
Night Of The Death is a project I created to learn Unity's terrain and lighting systems. Using assets from Book of the Dead, I built a somewhat detailed jungle environment to showcase what I learned. Enjoy exploring the scenery! (Note: This project is not a game, just a showcase of my skills. the picture is from the playeble version)
Play NowNovember 2024 • Status: Completed
Sea Of Unknown Sea Of Unknown is a fun game I made for Trijam #278 in just over 3 hours. You play as a fish who forgot how to swim—press W to go up and S to go down. It was a great learning experience, and I even made a devlog video about it. Check it out here!
Play NowJuly 2024 • Status: Completed
JERF-PCSI is a small project created during a 3-month internship with two friends. It’s a part of a larger game and showcases our skills in game design, coding, and teamwork. The project involves managing a spaceship’s cooling system with detailed coordination and problem-solving. Play in fullscreen for the best experience, and let us know if you have any feedback!
Play NowMarch 2024 - July 2024 • Status: Completed